A lively soldier that specializes in close combat.
Uses powerful weapons and has immense destructive power.
|Counter some attacks.
|Send wild attacks toward a row of enemies.
|A high damage, low accuracy attack.
A defender that stays in the front row to protect allies.
When equipped with heavy armor, they become the shield of the party.
|Increase your defense and have a chance to reduce incoming damage.
|Step in front of attacks to the back row.
|Lower your defense and attack an enemy in each row.
A speedy fighter for the front row.
Uses one-hit kill sword skills.
|Dual wield one-handed weapons.
|Assault Slash 1
|Attack an enemy row in a single slash.
|Trade attacks with an enemy. The skill remains active as long as you continue to dodge the incoming attacks.
Control time to change turn order or gain extra actions.
They can accelerate time to attack or evade, so they have the highest Hit and Avoid stats of any class, and don't rely much on buffs or debuffs.
|Act first, and perform the chosen action an extra time.
|Act first, and use two stock items at once.
|Slow down the target so its turn comes last.
A mid-range class that can attack from distance with a bow.
Attacks are weak, but highly accurate.
|Long Range Shot
|Snipe an enemy from the back row for extra damage.
|A low-damage attack that lowers enemy accuracy and evasion.
|Increases the piercing ability of bows and special weapons.
An advanced class that rattles the enemy.
A class that can defend, distract enemies, or assassinate strong targets.
|Increase your Evasion, and increase it even further when unarmored.
|Strike with multiple critical attacks at once.
|A sneak attack with high accuracy.
A trickster that specializes in singing and dancing.
It elegantly fights with thrown weapons and items.
|Attack an enemy 3 times consecutively.
|Your weapon's range becomes infinite.
|Heal your party's Morale with a moving song.
A magician that specializes in support magic.
Not recommended for close combat.
|Imbue anti-Spirit magic onto the party's weapons.
|Enhance all magic effects during battle.
|Sacrifice HP to attack with a shockwave of magic.
Heals wounded allies with magic.
By using blunt weapons, they can attack from mid range.
|Imbue anti-Immortal magic onto the party's weapons.
|Mana Heal 1
|Recover MP while exploring labyrinths.
|Create a wall to protect allies.
Dark sorcerers who use suggestion to control their enemies. Rather than turn them into allies, they force enemies to attack one another, and disrupt their formations.
Puppeteers have a unique skill set, as difficult to master as it is powerful once you do.
|Control an enemy like a puppet and make it attack its allies.
|Provoke wrath in one row of enemies.
Lure them to the front row on the following turn.
|Provoke forgetfulness in one enemy,
sealing all abilities other than regular attacks for one turn.
Strangers who have chosen freedom over battle.
They learn special skills for use exclusively at the Guild.
|Will never venture into Labyrinths. (Cannot be assigned to party.)
|Slightly lowers the price of equipment and upgrades at the Shop,
and slightly raises the selling price for your items.
|Lowers revival times for your party members just a bit.