There used to be a fort here, but it is now buried under a mountain of items blown in from other worlds. Cars and trains are strewn all about.
A dense woodland blanketed in snow. Within the forest, exists a village of therianthropes. There is an old tower that humans have not entered for a long time towering over the woods.
A palace created by Marilith's immense magical power. As implied by the name, the beautiful white sparkling exterior, hides the monsters who wander the shadow covered halls within.
Slums made up from shipping containers modified by it's denizens, and a massive cruise ship, that sits blocking the narrow valley. A rough, dark and dangerous place called home by many outlaws.
A shrine frozen solid by the frigid cold air. It is lit by glowing butterflies trapped within the walls. On top of having poor footing with its slippery floors, the cold prevents the use of all skills.
The ruins of a town that was buried deep under the earth by a volcanic eruption. Not only is it filled with toxic volcanic ash, venomous monsters also infest this place. Poisonous gas is spread throughout the labyrinth.
A structure that is floats in the sky surrounded by a storm, raining lightning down from the heavens. Past the clouds, high in the sky is a mass of floating rocks. To reach the depths of the labyrinth you will be required to traverse a path that there is no turning back from.
A mysterious space along the boundary between the modern world and Escario. Modern city buildings jut down from the sky, upside down. The Magic Stone at the Guild is the entrance. You can only use Neutral Divinities in this dungeon.
* The limitation on Divinities will be lifted upon defeating the boss.